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The new issue of Vertex is out!
Vertex 3
For those unfamiliar with Vertex, it's an annual magazine that features game-industry artists from all over the world as they briefly show off their art and describe their workflow. Whether you're an enthusiast or somebody trying to break out in the industry, these magazines are always incredible. I know I've personally learned tons and it's helped me achieve what I have. Best of all, they're released as a "pay what you will" product; meaning you can get all three issues for free!
Vertex 3
For those unfamiliar with Vertex, it's an annual magazine that features game-industry artists from all over the world as they briefly show off their art and describe their workflow. Whether you're an enthusiast or somebody trying to break out in the industry, these magazines are always incredible. I know I've personally learned tons and it's helped me achieve what I have. Best of all, they're released as a "pay what you will" product; meaning you can get all three issues for free!
Marmoset Toolbag and Hexels
Just last week Marmoset announced it's very cool Marmoset Viewer, which is easily the best presentation I've seen for interactively displaying your 3D art. And today they announced their partnership with Ken Kopecky's Hexels. If you haven't seen it yet, Hexels is a painting software that constrains your brush to a variety of grids, allowing for a quick way to produce pixel art, isometric art and more. Head over to Marmoset's site to check out more on this.
GDC reveals
Has anybody been following the reveals showcased at GDC last week? It's been a very exciting March for game developers.
Unreal Engine 4 goes FREE!
With PBR shading and awesome lighting, Unreal 4 is an exciting engine right now. And with it going free last week, I expect a lot of schools to start using it as a replacement for UDK in the very near future. To celebrate the occasion, Epic released another of their excellent real-time videos set to a classical score (which I'm always a sucker for) and just killed it. To check out more about Unreal Engine 4, head over to their site.
Unity 5 releases!
I've never been a big fan of Unity, never co
Machine Games' Story
If anybody is interested in the professional game design world, Polygon just released a fantastic article about Machine Games. The article address the founders, some things they learned in the industry, how they broke off from Starbreeze Studios (previously my favorite studio), and chronicles their process for making their first game; Wolfenstein: The New Order. My studio is about to enter a contract with Machine Games as well so I'm very excited to working with them.
Also worth mentioning that one of Machine Games' senior 3D artists is here on dA: Panick. If you haven't already seen his stuff, make it an immediate priority.
Zbrush techniques for characters
Fellow deviant, soultry666, just released an awesome breakdown of how he created Spider-Man villian, Carnage, expertly using some often underutilized tools. If you're into character creation or brush tricks, I urge you to check out his breakdown. A time-lapse video is also available, and absolutely worth watching.
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This magazine is always so fuckin cool