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I really like the lighting, the textures are good, especially the spec maps and normals... nice subtle specular and good normals are (IMHO) key in creating a next-gen texture. Anybody (even me!) can edit a photo into a decent diffuse/color map, but normals and specular take skill. The way the light reflects and shines off the floor tiles and the broken bits on the walls... very cool. The window glows are awesome, and the pews look cool... all darkness and light in conflict... just as a church should be!