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Sci-Fi Revolver [breakdown] by BringMeASunkist Sci-Fi Revolver [breakdown] by BringMeASunkist
Been toying with the idea of re-texturing my old revolver. Finally got around to doing that today: [link]

Based on the concept art from Deus Ex: Human Revolution.
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:iconmecenatos:
Mecenatos Featured By Owner Jan 30, 2014  Hobbyist General Artist
nice!
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:iconbdannerzs:
bdannerzs Featured By Owner Sep 9, 2013
Sick
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:icondarksoundwave:
darkSoundWave Featured By Owner Mar 25, 2013  Professional Traditional Artist
its almost exactly the same as diamondback.
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:iconeverlastingabyss:
EverlastingAbyss Featured By Owner Mar 24, 2013  Hobbyist Digital Artist
Hey buddy, what do you use to make all your 4K maps?
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:iconnnq2603:
nnq2603 Featured By Owner Dec 13, 2013
BTW, he wrote down that there's 4K tri count, and 1K maps.
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:iconsnowconesolid:
Snowconesolid Featured By Owner Mar 13, 2013  Hobbyist Digital Artist
wow very very nice! great work.
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:iconsamanthadb:
samanthadb Featured By Owner Mar 9, 2013
cool
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:icondactilardesign:
dactilardesign Featured By Owner Mar 6, 2013  Hobbyist Digital Artist
Nice one.
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:iconwsache007:
wsache007 Featured By Owner Feb 28, 2013   General Artist
Look at that!!! Yo I definitely want this badboy. :D
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:iconlepug101:
Lepug101 Featured By Owner Feb 11, 2013  Hobbyist Artist
if this was real... what caliber would it be?! .500?!
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:icontigadee:
Tigadee Featured By Owner Feb 14, 2013
It says "Diamondback .357" on the front, so probably 357 Magnum caliber...
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:iconlepug101:
Lepug101 Featured By Owner Feb 15, 2013  Hobbyist Artist
.357... perfect for blowing big holes in people! XD holy crap that looks intimidating and powerful.
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:iconseku:
Seku Featured By Owner Feb 2, 2013  Hobbyist Digital Artist
ddi you use custom shaders?
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Feb 2, 2013  Professional Digital Artist
Yessir, but nothing advanced. This is just a basic Marmoset render with shader options controlled through the sliders in the UI.
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:iconseku:
Seku Featured By Owner Feb 3, 2013  Hobbyist Digital Artist
got any tips? I'm in 3d animation and my buddy and I are making a short film next year and I wana start practicing on sharers, rendering technique so when it comes to the pre-production, I'm already like ahead xD
It's a crazy industry
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Feb 4, 2013  Professional Digital Artist
What software(s) are you using to compile your shaders?
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:iconseku:
Seku Featured By Owner Feb 5, 2013  Hobbyist Digital Artist
Maya
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Feb 5, 2013  Professional Digital Artist
Hm. I'm not really too knowledgeable in Maya's hypershade editor beyond the basics. I use Maya for modeling and game engines for my shaders, which use a very different workflow.
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:iconseku:
Seku Featured By Owner Feb 10, 2013  Hobbyist Digital Artist
what program you use for shaders?
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Feb 10, 2013  Professional Digital Artist
I use Marmoset Toolbag for individual assets. It has its limitations but still excels at real-time renders. Otherwise, UDK does an excellent job for complex shaders. Shown here though was Marmoset.
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:iconastral-muffin:
Astral-Muffin Featured By Owner Jan 25, 2013  Student Digital Artist
I don't think I'll ever understand how the topology of this kind of stuff works, but I can say it looks amazing!
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:icon543bs0za:
543Bs0Za Featured By Owner Jan 17, 2013  Professional Digital Artist
I just saw this on Gamebanana TF2 spy revolver
that's you I'm guessing on there too?
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:iconbelrhaza4017:
BelRhaza4017 Featured By Owner Jan 16, 2013  Hobbyist General Artist
any one need an engine block cracked wide open!? great work on this, man!
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:iconinu-n008:
Inu-n008 Featured By Owner Jan 16, 2013
if you could make that a gun texture for like counter strike: global offensive that would be an amazing texture for the desert eagle and i would pay to get such a sexy gun skin for my video game
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:iconawhitemandingo:
AWhiteMandingo Featured By Owner Jan 15, 2013
Been looking for a gunsmith. You're hired.
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:iconplasticfrogcg:
PlasticFrogCG Featured By Owner Jan 15, 2013
Very nice!

I've made some pretty solid weapon models, but texturing them has always been a pain. Could you do me a favor and label those image maps in the corner? I can pick out the normal map easy, but I'd like to know which ones are the diffuse, specular, and reflection map.
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Jan 15, 2013  Professional Digital Artist
Hey bud, I did that just a couple posts down, for Roudain!
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:iconplasticfrogcg:
PlasticFrogCG Featured By Owner Jan 15, 2013
Thanks!
Reply
:iconczeladnik09:
CzeladniK09 Featured By Owner Jan 15, 2013  Hobbyist General Artist
no way :o Thank You for sharing this o'gun master :D
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:iconkrodil:
Krodil Featured By Owner Jan 15, 2013  Professional Digital Artist
dang! this is nicely done!
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:iconglockenspiele:
glockenspiele Featured By Owner Jan 14, 2013
like it. Nice job!
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:iconjustinsabean:
JustinSabean Featured By Owner Jan 13, 2013
We don't know each other but I was wondering if you could list off all the different maps you have displayed? I'm only really familiar with normal maps and ambient occlusion besides the base color.
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Jan 13, 2013  Professional Digital Artist
Of course, bud! I baked out a normal, occlusion and height map from my high poly model.

-On the right is the diffuse, which has my occlusion information and general color information.
-Next is my normal map, which bends light, as you know. In the alpha of that is my height map, which is also known as a displacement map. Depending on the engine, a height map can allow for a better simulation in depth (using Parallax; displayed here) or it can actually alter the model to add more detail (using tessellation).
-On the right is my specular map, which is the meat of my piece and also has my occlusion information. Specular maps determine how reflective a surface is and can also include color. In the alpha of that specular is a gloss map, which determines how glossy an object is; very handy for multiple materials on one UV map. For example, I have chrome, painted metal and rubber. Since rubber is not very reflective at all it is therefore much darker in the gloss map than the other materials.

PM me if you have any other questions, man!
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:iconsilverfoxcustom:
SilverFoxCustom Featured By Owner Jan 13, 2013
Looks like a gun for TF2 for the spy
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:iconmicky16:
micky16 Featured By Owner Jan 13, 2013
reminds me of Vashes revolver on Trigun :O_o:
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:iconfirebrand408:
firebrand408 Featured By Owner Jan 13, 2013  Student General Artist
I WANT ONE SO BAD!!!! Break action right? From the drum, it looks like an eight-round load... and a .357? Beauty in action.
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:iconkillswitchwes:
KillSwitchWes Featured By Owner Jan 14, 2013
Sort of, it breaks to the side.
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:iconerevis:
Erevis Featured By Owner Jan 13, 2013  Hobbyist General Artist
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Jan 13, 2013  Professional Digital Artist
This was my primary concept. My description gives credit to Deus Ex: Human Revolution for conceiving the design.
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:iconerevis:
Erevis Featured By Owner Jan 13, 2013  Hobbyist General Artist
Just as a comparison :)
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:iconeffete-denizen:
effete-denizen Featured By Owner Jan 13, 2013  Professional Digital Artist
Excellent attention to detail.
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:iconcomradesniper:
ComradeSniper Featured By Owner Jan 13, 2013  Hobbyist Photographer
Sweet. I really like the squarish shape and all the angles.
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:iconnassiel:
Nassiel Featured By Owner Jan 13, 2013  Professional General Artist
Yeah!! Great job!
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:iconblumentopf89:
Blumentopf89 Featured By Owner Jan 13, 2013
looks a bit like the Revolver from Killzone :D
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:iconwoodpeckerdmw:
WoodpeckerDMW Featured By Owner Jan 13, 2013  Student General Artist
That is a sexy gun X3
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:iconnurgledisciple14:
nurgledisciple14 Featured By Owner Jan 13, 2013   Writer
"Spah sappin' my dispenser!"
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:icond3v1l5h4nd:
D3v1L5h4nD Featured By Owner Jan 13, 2013  Student Photographer
the diamondback from team fortress 2? :p sure looks like it
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:iconbuckshit:
buckSHIT Featured By Owner Jan 13, 2013
Yep, that's it. The it was added to TF2 as a promotion for Deus Ex: Human Revolution (where the gun is originally from). :P
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:icond3v1l5h4nd:
D3v1L5h4nD Featured By Owner Jan 13, 2013  Student Photographer
oooh i didnt know that. ok then :p
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:iconkalasznikow47:
Kalasznikow47 Featured By Owner Jan 13, 2013
ok, but what those debris mounted on that revolver is meant to do?
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January 13, 2013
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