This is the place where you can personalize your profile!
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Favorite TV showsBreaking Bad, Walking Dead, Game of ThronesFavorite bands / musical artistsMacklemore, OnCue, Pro LetariansFavorite booksEnder's Game, I Am LegendFavorite gamesDeus Ex: Human Revolution, Mass Effect, Gears of WarFavorite gaming platformXbox 360
Has anybody been following the reveals showcased at GDC last week? It's been a very exciting March for game developers.
Unreal Engine 4 goes FREE! With PBR shading and awesome lighting, Unreal 4 is an exciting engine right now. And with it going free last week, I expect a lot of schools to start using it as a replacement for UDK in the very near future. To celebrate the occasion, Epic released another of their excellent real-time videos set to a classical score (which I'm always a sucker for) and just killed it. To check out more about Unreal Engine 4, head over to their site.
Unity 5 releases! I've never been a big fan of Unity, never could put my finger on it. But a coworker put a copy of Unity 5 on his machine last week and began playing around. What he created was pretty excellent, I thought. I was impressed to see the engine supporting sliders in the shader creation; something I haven't seen anywhere but Marmoset Toolbag 2. Excited to see more work coming out of Unity 5. Check it out over at their site.
Substance Designer 5 releases! Lately I'm seeing more and more studios adopt the Substance workflow and I'm seeing incredible results coming out of it. Allgorithmic released their Substance Designer 5 last week and I'm already seeing incredible results. Polycount has been flooded with quality substances recently. And their new Bitmap2Material software is insane for both removing lighting and making it tile. I've never seen anything like it. But Allgorthmic's site can tell you more.
Quixel teases... again Quixel has been real quiet since Thanksgiving, which is a shame because I love seeing what they show off. But at GDC they revealed a simply stunning jungle nevironment made from their megascans and created in their Suite package. I urge everybody to check it out. And hit up Quixel's suite for more info on their texturing softwares.
Marmoset Viewer! I'm not a huge fan of Sketchfab. I could go into more detail on the matter but that's not the point. What is the point is that the new Marmoset Viewer looks like a fantastic suppliment for Sketchfab. What's more, it looks absolutely awesome. And I'm excited to see the new competition that will surely be created between Marmoset and Sketchfab. This was only announced at GDC, not released, but here in the near future I think artists are going to have some pretty cool options for showing off their 3D models in real-time previewers! For all things Marmoset, visit the Toolbag's site.