If anybody is interested in the professional game design world, Polygon just released a fantastic article about Machine Games
. The article address the founders, some things they learned in the industry, how they broke off from Starbreeze Studios (previously my favorite studio), and chronicles their process for making their first game; Wolfenstein: The New Order. My studio is about to enter a contract with Machine Games as well so I'm very excited to working with them.
Also worth mentioning that one of Machine Games' senior 3D artists is here on dA: Panick.
If you haven't already seen his stuff, make it an immediate priority.